Can Augmented Reality Improve The Learning Experience of Future Healthcare Professionals?
Posted on Thu, Jan 18, 2018 @ 08:09 AM by Maite Suarez-Rivas
Did you know that a 2016 survey revealed that many of today’s high school students want to be tomorrow’s healthcare professionals? Of the 10 most popular prospective careers cited by students, registered nurse, athletic trainer, physician, and veterinarian made the list.
Ready for the not so great news? A 2017 survey concluded that more than a quarter of students who enter college pursuing a healthcare degree will change their major.
Why do students drop pursuing a science degrees? Students find the coursework in science fields to be TOUGH; it can be too abstract, certain concepts can be hard to visualize, and one misconception can lead to another and another—resulting in a student who is lost and too far behind to catch up.
This might be why instructors are forever on the hunt for new ways to improve performance and keep students interested. Every year technology innovations offer new solutions. The latest multimedia education trend is definitely Augmented Reality.
How does augmented reality improve student learning?
AR has a few features in common with other successful technologies that instructors might have tried (3D apps, multimedia games, even PowerPoints and animations):
AR helps students see what they can't with the naked eye
AR provides detailed visualization
Students can get views at many angles and sizes
Instructors can create virtual experiments
Students can use AR to study when not in lab
Students are moving around and active in class
The AR experience encourages curiosity
AR accommodates different learning styles
Spatial visualization and understanding is improved
What research and evidence are there that show augmented reality improves student learning?
A large anatomy-focused augmented reality study was conducted in 2015 at the Ludwig-Maximilians Universität in Munich, pairing AR learning activities with a traditional cadaver lab. The technology allowed students to see diagnostic images in augmented reality. Out of the 850 first-year medical students that took part in the research, a little over 80% reported that the AR tool increased learning motivation and 93% said it increased their spatial understanding of anatomy.
A smaller anatomy-focused augmented reality study was conducted in 2015 with a few dozen undergraduate science students from three universities. The students were split into two groups. Both received some skeletal anatomy presentations. One group studied with traditional methods and a second group used an augmented reality skeletal model created for the study. A test was administered to both groups. Results showed that the second group performed almost twice as well as students in the first group.
This 2012 paper in the International Journal of Computer Applications shares how computer science students at the Jaypee Institute of Information Technology built an augmented reality system to teach high school students molecular chemistry. Their first goal was to build an AR lesson tool that replaced the 2D representations of molecule models in books and PowerPoints with 3D models in AR. The second goal was to replace the way molecular structures were taught. Rather than ask students to read descriptions or listen to a lecture, they were encouraged to work with the 3D models in AR and collaborate with other students. The paper concludes that students gained more knowledge of molecular structures, improved their spatial intuition, and better understood visual cues.
These results highlight a common theme: augmented reality is motivating and better enables students to learn the spatial relationships that are critical to understanding the human body.
Is augmented reality a trend that will become a standard part of instructors' toolkit for teaching?
It seems as though augmented reality is here to stay! AR learning tools have been around for over a decade and instructors have noted their educational benefits. Historically, however, AR has required special computers, eyewear, and often expensive software that instructors needed to create an AR student experience. That has changed drastically over the past six months. Last fall, Apple released ARKit for iPhones and iPads running iOS 11. Google has a beta of its ARCore for Android phones and tablets available to those who wish to test it before the official release. Augmented reality is available on devices that schools already own and students often carry 24/7! Software developers have released everything from My Very Hungry Caterpillar for preschoolers to human body content like our own Human Anatomy Atlas.
Human Anatomy Atlas for iPhone and iPad creates an anatomy lab experience anywhere there is a flat surface.